I'm thinking about starting a roleplay based in the chrono universe, but before I can proceed, I'd like to establish a support base for such a project, all those interested should leave a comment expressing support for chrono trigger and or chrono cross. The roleplay will feature multiple settings and alternate timelines and a new one(2012). Depending on what time line you choose, may effect which classes you will have access to(makes sense). I also need a co-gm and writers, to help organize and frame some of foundation for the story. The thing I was to convey most with the story is a sense of continuity and purpose. I'm open to suggestions and ideas and If I like it enough it will be amended into the story, so don't be afraid to leave feedback.
There will be a few class options I have in mind for characters to choose that are based off pre-existing models.
Classes
Magus- There are those who spend their lives poring over ancient tomes and texts, unlocking the power of magic, and there are those who spend their time perfecting the use of individual weapons, becoming masters without equal. The magus is at once a student of both philosophies, blending magical ability and martial prowess into something entirely unique, a discipline in which both spell and steel are used to devastating effect. As he grows in power, the magus unlocks powerful forms of arcana that allow him to merge his talents further, and at the pinnacle of his art, the magus becomes a blur of steel and magic, a force that few foes would dare to stand against.
Weapons that can be used with this class: Scythe, Spear, Bow, Staff
Adventurer -A jack of all trades and a master of none, you are an Adventurer! Adventurers can adapt to many situations with great ease. A great starting class if you're not sure how you want to specialize.Though they lack any specific skills or strengths, this serves as their only real weakness, as otherwise Adventurers are well-rounded in all areas of combat. They have access to some light and dark magic but they'll never be considered experts in any trade. This class is inspired by Toma the Adventurer.
Weapons available to this class: All
Swordmaster(chrono's class)- Swift and deadly, Swordmasters or Master Swordsmen silently roam the earth in search of the strongest warriors to test their skills against. These sword masters make use of offensive magic to aid them in battle and augment their already astounding power. While these warriors may be quiet out of battle, the access to the spellblade ability makes them ferocious and energetic fighters in battle. In fact, they have been known to swiftly and mercilessly shred their foes before their enemies even aknowledge that their defense has been breached.However, most of the time these agile warriors are peaceful and maintain their composure. Indeed, when out of battle, it is quite rare for these warriors to get angered, and they are most often seen in a state of peace and tranquility. These warriors will often meditate to harness the energy within their body and bring their wild mind to a calm state of equilibrium. By focusing these energies, Iron Blademasters are able to unleash blasts of power from their sword and fists. Chrono and Slash are examples of featured Swordsmasters.
Weapons available to this class: Fist, Katana, Sword, dual swords.
Genius- You are the Gear Enchanter, a cunning warrior skilled with weapons, offensive elemental magic, and mechanics. By fusing magic and engineering together Gear Enchanters are able to construct powerful enchanted machines capable of wreaking havoc on all their opponents. Magical weapons, cannons, and vehicles are absolutely no trouble for them to build, and they give Gear Enchanters a decided advantage in every battle they fight. By constructing magical airships and tanks, they can quickly move thousands of people across vast stretches of land and also augment both their defensive and offensive capabilities. Geniuses are essential centerpieces for any team.
Weapons available to this class: Guns, Staff, Scythe, knives, whips.
Dragoons- The Dragon Knight is portrayed as a skilled warrior class, usually capable of wearing heavy armor. Its weapons of choice are spears and lances, which it frequently utilizes in an airborne attack. The Dragon Knight signature attack is a long-distance leap into the air. From above, the Dragon Knight thrusts downward with its spearpoint, skewering its foes from above, and causing approximately twice as much damage as a normal horizontal attack. In addition, its speed and skill at handling such potentially unwieldy weaponry allows an experience Dragon Knight to strike multiple times during one combat round.
Weapons available to this class: Spears, Fist, Katana.
Knights- Powerful and noble warriors, Paladins are both masters of weapons and defensive magic. By imbuing their weapons with light magic, War Paladins can easily and effortlessly vanquish any evil or undead foes. Additionally, they excel at defensive spells which they use to enhance the protective power of their shields. The magic of spellcasters has little affect on War Paladins because of the defensive capabilities of their magical shields. These shields also help protect them against any physical attacks, making War Paladins almost impossible to injure. On top of that, they can use their magic to heal themselves or their allies. The combination of high physical power and high defensive magic make War Paladins one of the top classes. Their only downside is that that they can sometimes lack stealth and can be quite slow; however, the strongest War Paladins have increased their agility enough so that it is not a problem in battle. Glenn and Cyrus are well known Paladin Knight.
Weapons available to this class: Bows, Spears, Swords, dual swords, knives.
Royal- A class whose key distinction is belonging to that of high nobility, they have access to the exclusively elusive white magic, widely considered to be the most powerful form of magic in existence. They can be considered to be the proper counterpart of the Magus. Marle and Queen Zeal are examples of Royal's.
Weapons: Swords, Bows, knives, staff.
Monster Tamer- Monster Tamers are a group of people who, instead of gaining innate power, learn to bind the souls of monstrous beings and command them to fight in the Tamer's stead. They are often feared by most of the smarter beings among these Monsters, who don't relish the prospect of being an attack dog on a leash for mortal Tamers.
Monster Tamers are most often defined by the Monsters they have at their command. Some choose to have a varied and even haphazard collection, some choose to focus on Monsters of a particular type or subtype, and some choose to go along other themes, such as Monsters with particular schools of spell-like abilities or tough bruisers.
Weapons available to this class: Whips, Guns, bow, spears.
Sentinel- A sentinel can be thought of as a sort of elite policing force whose job it is to watch over time, they are very knowledgeable and well versed in time space theory, established in the future time lines, they carry out the duty of eradicating threats to the space time continuum such as Lavos, capable spell casters and fighters; their ability to use synthesized or fusion magic in the form of dual casting makes them versatile and deadly combatants, however they have a tendency to not be team players, preferring to opt as lone wolves. They can be considered a cross between the Genius and Swordsmaster class. A very powerful and well rounded class.
Weapons available to this class: Gun, Katana, Fist, Knives, Spears, Scythe.
Races
Zeal-A race close to humans in physiology, however they possess a natural gift for magic, believed to be the ancestors of modern humans. Magus and Schala are members of the Zeal race.
Humans- No explanation necessary
Dragovian- believed to have perished some thousands of years in the B.C era , proof of their lineage exists in the form of the Dragovians. A humanoid race of people whose ancestors were reptilians, they excel naturally as Dragon Knights.
Demihumans- Lynx, these are merely human-like
Robot/Androids- Robots possess great constitutions, intelligence, as well as some , they are considered the tanks of all races.
Mystics/Mutants- Originating from the Kingdom of Zeal in Chrono Trigger. Created by powerful Zeal mages as experiments, most Fiends became servants, guards, and sometimes even jesters to their Enlightened Masters Inherently magical beings, some Fiends possess the ability to cast magical spells. Some Fiends are immortal, while others live ordinary lifespans. In addition to this, Fiends carry significant differences physiologically, as there are many different species or sub-races such as Imps, Demons, and Naga. Despite these differences, Fiends are like in that they share the same origin. Flea and Slash are examples of well-known Mystics.
Source: http://feeds.feedburner.com/RolePlayGateway
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